![]() If you need the documentation for previous DirectX versions, see Classic DirectX Graphics. ![]() To learn about how to build a display driver for Windows 8, see Roadmap for the Windows Display Driver Model (WDDM). For more info about combining XAML and DirectX in a Windows app, see DirectX and XAML interop. You can use the Windows.UI::Xaml::Controls::SwapChainPanel class to create high-performance DirectX apps with a XAML UI overlay. To learn about how to create a Windows Store app that uses DirectX, see Create your first Windows Store app using DirectX. To compose bitmaps that Direct3D 11 or Direct2D populated, use DirectComposition. Miscellaneous tools such as dxtex.exe, meshconvert.exe, texconv.exe, and uvatlas.exe can be found online. For info about how to develop 3-D graphics with DirectX, see Create 3D graphics with DirectX.įor 2-D graphics and text, use Direct2D and DirectWrite rather than Windows Graphics Device Interface (GDI). The Game Definition File Maker tool (GDFMaker.exe) is included in the x86 subdirectory under the bin folder in the Windows SDK, and supports both Windows Store apps and Win32 desktop applications. For details, see Where is the DirectX SDK. These components are designed to work without requiring any content from the legacy DirectX SDK. The sample also shows an alternative technique to rasterization that leverages. It also shows how to perform depth buffer collisions as well as sorting the particles on the GPU for correct blending of rasterized billboards. It is recommended that you make use of the latest updates. This sample demonstrates how to implement a simple GPU-based particle system. Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11 API and target a feature level 9_x or feature level 10_x device. This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, or clang/LLVM for Windows. The minimum requirements to create add-ins using ArcGIS Pro SDK are described in the SDK. DirectX graphics includes support for high-performance 2-D and 3-D graphics.įor 3-D graphics, use the Microsoft Direct3D 11 API. Minimum: DirectX 11, feature level 11.0, Shader Model 5.0. Microsoft DirectX graphics provides a set of APIs that you can use to create games and other high-performance multimedia applications.
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